Siddharth Dhulipalla built Hathora to provide a “streamlined development experience when starting a multiplayer game from scratch”. The framework apparently provides the right abstractions so that a game can be prototyped in minutes and scaled to millions of users. It’s a self-serve product.
Hathora can be used for turn-based multiplayer games such as chess or Scrabble-like games. It can also be used for real-time multiplayer games like Among Us. And it can be used for real-time social applications like chat, delivery tracking, and more.
Tim Morten, CEO at Frost Giant Studios, says he plans to use Hathora for its upcoming real-time strategy game.