deneme bonusu veren siteler - canlı bahis siteleri - casino siteleri casino siteleri deneme bonusu veren siteler canlı casino siteleri error code: 520

Warning: Cannot modify header information - headers already sent by (output started at /home/re3w/public_html/wp-content/plugins/classic-editor/classic-editor.php:983) in /home/re3w/public_html/wp-includes/feed-rss2.php on line 8
Newzoo – RE3W.IO https://re3w.io Web 3 Gaming News Wed, 04 Jan 2023 17:29:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://re3w.io/wp-content/uploads/2022/06/cropped-6257123555f2839a6f5124cd_re3w-p-500-32x32.png Newzoo – RE3W.IO https://re3w.io 32 32 Newzoo Predicts The Game Market Could Generate $211 Billion In 2025 https://re3w.io/2023/01/04/newzoo-predicts-the-game-market-could-generate-211-billion-in-2025/ https://re3w.io/2023/01/04/newzoo-predicts-the-game-market-could-generate-211-billion-in-2025/#respond Wed, 04 Jan 2023 17:29:07 +0000 https://re3w.io/?p=2450 Looking forward, Newzoo says that the games market will generate $211 billion in 2025. The report from Newzoo forecasted that the games market would generate $184 billion in 2022. The estimate represents a 4% decrease year-over-year. The PC Games segment was also predicted for a decline, it’s poised to make $2 billion this year, down 16% year-over-year. 

The report attributed the decline in mobile game spending to the recession’s effect on people’s disposable income. Meanwhile, cloud gaming is poised to amass $2.4 billion from more than 30 million paying users this year. The virtual reality games market was projected to hit $2 billion in 2022 and is expected to reach 3.2 billion by 2024.

Emily Souza is Client Success Director at Newzoo.

]]>
https://re3w.io/2023/01/04/newzoo-predicts-the-game-market-could-generate-211-billion-in-2025/feed/ 0
Newzoo Predicts The VR Market Will Hit $1.8 Billion In 2022 With 27.7 Million Headsets In Use https://re3w.io/2022/11/24/newzoo-predicts-the-vr-market-will-hit-1-8-billion-in-2022-with-27-7-million-headsets-in-use/ https://re3w.io/2022/11/24/newzoo-predicts-the-vr-market-will-hit-1-8-billion-in-2022-with-27-7-million-headsets-in-use/#respond Thu, 24 Nov 2022 02:07:26 +0000 https://re3w.io/?p=2171 Newzoo recently released a new report forecasting the future of the virtual reality market for both hardware and games. The report predicts that the VR market will hit around $1.8 billion in 2022, with 27.7 million headsets in use. The analysis also predicts that VR games revenue could rise to $3.2 billion by 2024, with as many as 46 million active headsets in use.

Newzoo’s report also highlights that gaming is still the top use case for virtual reality. Attending virtual events or traveling is further down the list. Analysts reported that 73% of the headset users surveyed listed one of their top hobbies as playing video games.

For games, the most popular genres appear to be adventure games, shooters, and sim titles. Titles like Walking Dead: Saints and Sinners, No Man’s Sky, Boneworks, and Microsoft Flight Simulator provide a cross-section of the platform’s most popular titles.

Newzoo’s report attributes VR’s current rise and its predictions to a few factors: 

  1. First, VR rode the same pandemic-induced boom as the rest of gaming. 
  1. Second, Meta’s release of the affordable Quest headsets offered consumers a cost-effective means of playing VR games. Those headsets also work without any other hardware, such as a costly, powerful PC.
  1. Third, Newzoo credits a VR “killer app” for moving hardware units. Specifically, it names Half-Life: Alyx, which it says leverages the power of a major triple-A franchise. 

In 2023, PlayStation plans to launch its PS VR2 headset for PS5 users, alongside several new exclusive games. Meta also recently launched the Quest Pro headset. Either of those could get more gamers into VR, though Newzoo also notes the rise of companies like Pico.

]]>
https://re3w.io/2022/11/24/newzoo-predicts-the-vr-market-will-hit-1-8-billion-in-2022-with-27-7-million-headsets-in-use/feed/ 0